Comparing it to a successful Block, in this case the target is just knocked over and there is no guarantee that you will break armour. This means the opposing player will be at least stunned and miss their next turn. The other great benefits to Stab is that when you do succeed you automatically are rolling for an injury on the target player afterwards. There are a few other rolls that have this, such as standing up a Bonehead player, but nearly all other failed rolls will result in the end of your turn. This unique trait means it makes a lot of sense to use your Stab ability at the start of your turn as no matter what you roll your turn will not end. This means that your Stabbing target will be able to hit back the next turn, unless another of your players performs a block on the target player later in your own turn. The only real drawback to failing a Stab roll is that your player will be left in the tackle zone of the opposing player. If you Stab an opposing player though, you can’t get sent off, your player won’t fall over and failing doesn’t cause a turnover either. Failures handling the ball don’t get you knocked over but again still cause a turnover. If you fail at a block your player gets knocked over and causes a turnover, same with dodging. The biggest advantage that Stab has is that it has no immediate negative drawback to the player using it. Stab is one of the newer skills in the game and it has some great advantages over doing a normal block, though don’t get tempted to use the Stab skill if a Block actually makes more sense. Casualties caused by a stabbing attack do not count for Star Player points. If Stab is used as part of a Blitz Action, the player cannot continue moving after using it. If the score beats the victim’s Armour value then they have been wounded and an unmodified Injury roll must be made. If the score is less than or equal to the victim’s Armour value then the attack has no effect. Make an unmodified Armour roll for the victim. This player may attack an opponent with their stabbing attack instead of throwing a block at them. A player with this skill is armed with something very good at stabbing, slashing or hacking up an opponent, like sharp fangs or a trusty dagger.
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